Autor Tópico: Problema com o Banshee: será que foi o BMPx?  (Lida 4259 vezes)

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Problema com o Banshee: será que foi o BMPx?
« Online: 22 de Julho de 2006, 03:08 »
Hoje, depois de instalar a nova versão do BMPx, passei a ter problemas com o Banshee. Depois de tentar abri-lo sem êxito por várias vezes seguindas, dei o comando banshee via terminal e o resultado foi este:

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** (/usr/lib/banshee/banshee.exe:5073): WARNING **: The following assembly refer enced from /usr/lib/banshee/banshee.exe could not be loaded:
     Assembly:   dbus-sharp    (assemblyref_index=14)
     Version:    0.60.0.0
     Public Key: 9eef2692033670f5
The assembly was not found in the Global Assembly Cache, a path listed in the MO NO_PATH environment variable, or in the location of the executing assembly (/usr /lib/banshee).


** (/usr/lib/banshee/banshee.exe:5073): WARNING **: The class DBus.Connection co uld not be loaded, used in dbus-sharp, Version=0.60.0.0, Culture=neutral, Public KeyToken=9eef2692033670f5

=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================

Stacktrace:

in Banshee.BansheeEntry:DetectInstanceAndDbus () <0xffffffff>
in Banshee.BansheeEntry:DetectInstanceAndDbus () <0x12>
in Banshee.BansheeEntry:Startup (string[]) <0x4fd>
in Banshee.BansheeEntry:Main (string[]) <0xa>
in (wrapper runtime-invoke) System.Object:runtime_invoke_void_string[] (object,i ntptr,intptr,intptr) <0xb2cc3f>

Native stacktrace:

        /usr/lib/libmono.so.0(mono_handle_native_sigsegv+0xe3) [0xb7e0b43f]
        /usr/lib/libmono.so.0 [0xb7dcd03e]
        [0xffffe440]
        /usr/lib/libmono.so.0(mono_compile_create_var+0xae) [0xb7dc9338]
        /usr/lib/libmono.so.0(mini_method_compile+0xfe8) [0xb7de9094]
        /usr/lib/libmono.so.0 [0xb7dea04d]
        /usr/lib/libmono.so.0(mono_compile_method+0x24) [0xb7e4d225]
        /usr/lib/libmono.so.0(mono_magic_trampoline+0x1f) [0xb7e21b1f]
        [0xb7a5d032]
        [0xb72bdf86]
        [0xb72bd89b]
        [0xb72bd823]
        /usr/lib/libmono.so.0 [0xb7dea438]
        /usr/lib/libmono.so.0(mono_runtime_invoke+0x33) [0xb7e4ceed]
        /usr/lib/libmono.so.0(mono_runtime_exec_main+0x67) [0xb7e4fa88]
        /usr/lib/libmono.so.0(mono_runtime_run_main+0x188) [0xb7e52bf0]
        /usr/lib/libmono.so.0(mono_jit_exec+0x90) [0xb7dfcb5e]
        /usr/lib/libmono.so.0(mono_main+0x962) [0xb7dfd54f]
        /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xd2) [0xb7b8dea2]
        banshee [0x8048459]
Cancelado

Será que as atualizações e as dependências necessárias a instalação do BMPx bagunçaram as bibliotecas que o Banshee utiliza?