Autor Tópico: Blob And Conquer tela preta  (Lida 1875 vezes)

Offline michellearaujo

  • Usuário Ubuntu
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  • Mensagens: 16
  • Linux User #484347
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Blob And Conquer tela preta
« Online: 31 de Janeiro de 2009, 21:34 »
Oie galera, tudo beleza? Bom, meu primeiro post.
Instalei o Ubuntu 8.10 tem uns 3 dias, estou adorando, já instalei outras distros Linux.

1. Na instalação do Blob And Conquer não adicionou ícone no menu; tentei executar pelo Console e olhe o erro que deu:
Citar
[DEBUG (6945)] unpack() : Unpacking sound/combat/plasmaHit.ogg (57884)
[DEBUG (6946)] unpack() - RWops : 0xa172f08
[DEBUG (6946)] unpack() : Loaded sound/combat/plasmaHit.ogg (10179)
[DEBUG (6952)] Audio::loadSound() - Loaded Sound 13 - sound/combat/plasmaHit.ogg
[DEBUG (6953)] unpack() : Unpacking sound/combat/throw1.ogg (10179)
[...]
[DEBUG (8794)] unpack() : Unpacking data/texturespecs/list (4503)
[DEBUG (8796)] unpack() : Loaded data/texturespecs/list (133)
[DEBUG (8798)] unpack() : Unpacking data/texturespecs/liquid (133)
[DEBUG (8798)] unpack() : Loaded data/texturespecs/liquid (807)
[DEBUG (8799)] loadPropertiesInMemory()
[DEBUG (8800)] loadPropertiesInMemory() :: Done
[DEBUG (8804)] TextureSpecManager::addTextureSpec() - textures/liquid/slime
[DEBUG (8804)] TextureSpecManager::addTextureSpec() - textures/liquid/water2
[DEBUG (8804)] TextureSpecManager::addTextureSpec() - textures/liquid/lava01
[DEBUG (8805)] TextureSpecManager::addTextureSpec() - textures/liquid/lava02
[DEBUG (8805)] TextureSpecManager::addTextureSpec() - textures/liquid/waste01
[DEBUG (8805)] TextureSpecManager::addTextureSpec() - textures/liquid/cryptpool
[DEBUG (8806)] unpack() : Unpacking data/texturespecs/common (807)
[DEBUG (8813)] unpack() : Loaded data/texturespecs/common (62)
[DEBUG (8815)] loadPropertiesInMemory()
[DEBUG (8815)] loadPropertiesInMemory() :: Done
[DEBUG (8815)] TextureSpecManager::addTextureSpec() - textures/common/blank
[DEBUG (8815)] unpack() : Unpacking data/texturespecs/mech (62)
[DEBUG (8816)] unpack() : Loaded data/texturespecs/mech (1428)
[DEBUG (8816)] loadPropertiesInMemory()
[DEBUG (8818)] loadPropertiesInMemory() :: Done
[DEBUG (8822)] TextureSpecManager::addTextureSpec() - textures/mech/glass01
[DEBUG (8822)] TextureSpecManager::addTextureSpec() - textures/mech/glass02
[DEBUG (8822)] TextureSpecManager::addTextureSpec() - textures/mech/energybarrier01
[DEBUG (8822)] TextureSpecManager::addTextureSpec() - textures/mech/energybarrier02
[DEBUG (8823)] TextureSpecManager::addTextureSpec() - textures/mech/light01
[DEBUG (8823)] TextureSpecManager::addTextureSpec() - textures/mech/computerscreen01
[DEBUG (8823)] TextureSpecManager::addTextureSpec() - textures/mech/computerscreen02
[DEBUG (8823)] TextureSpecManager::addTextureSpec() - textures/mech/computerscreen03
[DEBUG (8824)] TextureSpecManager::addTextureSpec() - textures/mech/computerscreen04
[DEBUG (8824)] TextureSpecManager::addTextureSpec() - textures/mech/computerscreen05
[DEBUG (8824)] TextureSpecManager::addTextureSpec() - textures/mech/computerscreen06
[DEBUG (8824)] TextureSpecManager::addTextureSpec() - textures/mech/computerscreen07
[DEBUG (8825)] TextureSpecManager::addTextureSpec() - textures/mech/computerscreen08
[DEBUG (8825)] TextureSpecManager::addTextureSpec() - textures/mech/computerscreen09
[DEBUG (8825)] TextureSpecManager::addTextureSpec() - textures/mech/plasmapipe
[DEBUG (8825)] TextureSpecManager::addTextureSpec() - textures/mech/basefloor02
[DEBUG (8828)] unpack() : Unpacking data/texturespecs/virtual (1428)
[DEBUG (8831)] unpack() : Loaded data/texturespecs/virtual (296)
[DEBUG (8831)] loadPropertiesInMemory()
[DEBUG (8832)] loadPropertiesInMemory() :: Done
[DEBUG (8832)] TextureSpecManager::addTextureSpec() - textures/virtual/portal
[DEBUG (8845)] TextureSpecManager::addTextureSpec() - textures/virtual/bridge
[DEBUG (8845)] removeUnneededResources()
[DEBUG (8846)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/plasmapipe
[DEBUG (8846)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/lava01
[DEBUG (8846)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/lava02
[DEBUG (8846)] TextureSpecManager::clearTextures() - Zeroing Texture textures/virtual/bridge
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/water2
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/cryptpool
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/light01
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/basefloor02
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/waste01
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen01
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen02
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen03
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen04
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen05
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen06
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen07
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen08
[DEBUG (8847)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen09
[DEBUG (8848)] TextureSpecManager::clearTextures() - Zeroing Texture textures/virtual/portal
[DEBUG (8848)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/glass02
[DEBUG (8848)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/glass01
[DEBUG (8848)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/energybarrier02
[DEBUG (8848)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/energybarrier01
[DEBUG (8848)] TextureSpecManager::clearTextures() - Zeroing Texture textures/common/blank
[DEBUG (8848)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/slime
[DEBUG (8848)] removeUnneededResources() - Done
[DEBUG (8893)] unpack() : Unpacking data/cutscenes/scripts/intro (296)
[DEBUG (8893)] unpack() : Loaded data/cutscenes/scripts/intro (565)
[DEBUG (8894)] Loaded Cutscene 'data/cutscenes/scripts/intro'. 36 lines, 36 commands
[DEBUG (17923)] LOAD_IMAGE (gfx/cutscenes/start01.jpg)
[DEBUG (17923)] Graphics::loadTexture() - gfx/cutscenes/start01.jpg
[DEBUG (17923)] unpack() : Unpacking gfx/cutscenes/start01.jpg (565)
[DEBUG (17925)] unpack() - RWops : 0xa170958
[DEBUG (17926)] unpack() : Loaded gfx/cutscenes/start01.jpg (105214)
[DEBUG (18180)] LOAD_IMAGE (gfx/cutscenes/start02.jpg)
[DEBUG (18180)] Graphics::loadTexture() - gfx/cutscenes/start02.jpg
[DEBUG (18180)] unpack() : Unpacking gfx/cutscenes/start02.jpg (105214)
[DEBUG (18183)] unpack() - RWops : 0xa174088
[DEBUG (18183)] unpack() : Loaded gfx/cutscenes/start02.jpg (160005)
[DEBUG (18470)] LOAD_IMAGE (gfx/cutscenes/start03.jpg)
[DEBUG (18471)] Graphics::loadTexture() - gfx/cutscenes/start03.jpg
[DEBUG (18471)] unpack() : Unpacking gfx/cutscenes/start03.jpg (160005)
[DEBUG (18472)] unpack() - RWops : 0xa177088
[DEBUG (18473)] unpack() : Loaded gfx/cutscenes/start03.jpg (116813)
[DEBUG (18761)] LOAD_NARRATIVE (intro)
[DEBUG (18761)] unpack() : Unpacking data/cutscenes/text/en/intro (116813)
[DEBUG (18762)] unpack() : Loaded data/cutscenes/text/en/intro (1436)
[DEBUG (18968)] PREPARE_SCENE (intro)
[DEBUG (18969)] SHOW_IMAGE (intro)
[DEBUG (18971)] WAIT (250)
[DEBUG (21471)] SHOW_NARRATIVE (250)
[DEBUG (21491)] WAIT (1500)
[DEBUG (36504)] HIDE_NARRATIVE (1500)
[DEBUG (36506)] WAIT (150)
[DEBUG (37988)] SHOW_NARRATIVE (150)
[DEBUG (38000)] WAIT (1500)
[DEBUG (53036)] HIDE_NARRATIVE (1500)
[DEBUG (53037)] HIDE_IMAGE (1500)
[DEBUG (53061)] WAIT (150)
[DEBUG (54542)] SHOW_IMAGE (150)
[DEBUG (54543)] WAIT (250)
[DEBUG (57044)] SHOW_NARRATIVE (250)
[DEBUG (57048)] WAIT (1500)
[DEBUG (72050)] HIDE_NARRATIVE (1500)
[DEBUG (72052)] WAIT (150)
[DEBUG (73553)] SHOW_NARRATIVE (150)
[DEBUG (73558)] WAIT (1500)
[DEBUG (88557)] HIDE_NARRATIVE (1500)
[DEBUG (88558)] HIDE_IMAGE (1500)
[DEBUG (88560)] WAIT (150)
[DEBUG (90060)] SHOW_IMAGE (150)
[DEBUG (90063)] WAIT (250)
[DEBUG (92562)] SHOW_NARRATIVE (250)
[DEBUG (92567)] WAIT (1500)
[DEBUG (107565)] HIDE_NARRATIVE (1500)
[DEBUG (107567)] WAIT (150)
[DEBUG (109067)] SHOW_NARRATIVE (150)
[DEBUG (109142)] WAIT (1500)
[DEBUG (129599)] removeUnneededResources()
[DEBUG (129603)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/plasmapipe
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/lava01
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/lava02
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/virtual/bridge
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/water2
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/cryptpool
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/light01
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/basefloor02
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/waste01
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen01
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen02
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen03
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen04
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen05
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen06
[DEBUG (129604)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen07
[DEBUG (129605)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen08
[DEBUG (129605)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/computerscreen09
[DEBUG (129605)] TextureSpecManager::clearTextures() - Zeroing Texture textures/virtual/portal
[DEBUG (129605)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/glass02
[DEBUG (129605)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/glass01
[DEBUG (129605)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/energybarrier02
[DEBUG (129605)] TextureSpecManager::clearTextures() - Zeroing Texture textures/mech/energybarrier01
[DEBUG (129605)] TextureSpecManager::clearTextures() - Zeroing Texture textures/common/blank
[DEBUG (129605)] TextureSpecManager::clearTextures() - Zeroing Texture textures/liquid/slime
[DEBUG (129605)] removeUnneededResources() - Done
[DEBUG (129605)] loadWidgets()
[DEBUG (129605)] unpack() : Unpacking data/widgets/title (1436)
[DEBUG (129606)] unpack() : Loaded data/widgets/title (1254)
[DEBUG (129606)] loadPropertiesInMemory()
[DEBUG (129607)] loadPropertiesInMemory() :: Done
[DEBUG (129639)] loadWidgets()
[DEBUG (129639)] unpack() : Unpacking data/widgets/inGameOptions (1254)
[DEBUG (129640)] unpack() : Loaded data/widgets/inGameOptions (1539)
[DEBUG (129640)] loadPropertiesInMemory()
[DEBUG (129641)] loadPropertiesInMemory() :: Done
[DEBUG (129657)] loadWidgets()
[DEBUG (129658)] unpack() : Unpacking data/widgets/generalOptions (1539)
[DEBUG (129659)] unpack() : Loaded data/widgets/generalOptions (3863)
[DEBUG (129659)] loadPropertiesInMemory()
[DEBUG (129664)] loadPropertiesInMemory() :: Done
[DEBUG (129698)] loadWidgets()
[DEBUG (129698)] unpack() : Unpacking data/widgets/controlOptions (3863)
[DEBUG (129700)] unpack() : Loaded data/widgets/controlOptions (5959)
[DEBUG (129700)] loadPropertiesInMemory()
[DEBUG (129709)] loadPropertiesInMemory() :: Done
[DEBUG (129742)] loadWidgets()
[DEBUG (129743)] unpack() : Unpacking data/widgets/status (5959)
[DEBUG (129745)] unpack() : Loaded data/widgets/status (568)
[DEBUG (129746)] loadPropertiesInMemory()
[DEBUG (129746)] loadPropertiesInMemory() :: Done
[DEBUG (129749)] loadWidgets()
[DEBUG (129749)] unpack() : Unpacking data/widgets/loadSave (568)
[DEBUG (129750)] unpack() : Loaded data/widgets/loadSave (1111)
[DEBUG (129750)] loadPropertiesInMemory()
[DEBUG (129751)] loadPropertiesInMemory() :: Done
[DEBUG (129776)] loadWidgets()
[DEBUG (129776)] unpack() : Unpacking data/widgets/gameover (1111)
[DEBUG (129777)] unpack() : Loaded data/widgets/gameover (827)
[DEBUG (129778)] loadPropertiesInMemory()
[DEBUG (129779)] loadPropertiesInMemory() :: Done
[DEBUG (129787)] loadWidgets()
[DEBUG (129804)] unpack() : Unpacking data/widgets/cheats (827)
[DEBUG (129815)] unpack() : Loaded data/widgets/cheats (4142)
[DEBUG (129815)] loadPropertiesInMemory()
[DEBUG (129821)] loadPropertiesInMemory() :: Done
[DEBUG (129834)] loadWidgets()
[DEBUG (129845)] unpack() : Unpacking data/widgets/additional (4142)
[DEBUG (129848)] unpack() : Loaded data/widgets/additional (1620)
[DEBUG (129848)] loadPropertiesInMemory()
[DEBUG (129850)] loadPropertiesInMemory() :: Done
[DEBUG (129858)] loadWidgets()
[DEBUG (129874)] unpack() : Unpacking data/widgets/language (1620)
[DEBUG (129886)] unpack() : Loaded data/widgets/language (890)
[DEBUG (129886)] loadPropertiesInMemory()
[DEBUG (129887)] loadPropertiesInMemory() :: Done
[DEBUG (129891)] unpack() : Unpacking music/Helmet Shake.mod (890)
[DEBUG (129897)] unpack() - RWops : 0xaa21108
[DEBUG (129898)] unpack() : Loaded music/Helmet Shake.mod (153501)
[DEBUG (129957)] Audio::loadMusic() - Loaded 'music/Helmet Shake.mod'
[DEBUG (129958)] Graphics::loadTexture() - gfx/game/prlogo.png
[DEBUG (129958)] unpack() : Unpacking gfx/game/prlogo.png (153501)
[DEBUG (129958)] unpack() - RWops : 0xa677bb8
[DEBUG (129959)] unpack() : Loaded gfx/game/prlogo.png (5773)
[DEBUG (129969)] Graphics::loadTexture() - gfx/game/title.png
[DEBUG (129985)] unpack() : Unpacking gfx/game/title.png (5773)
[DEBUG (129997)] unpack() - RWops : 0xaa4ebd8
[DEBUG (129997)] unpack() : Loaded gfx/game/title.png (14437)
[DEBUG (130006)] Graphics::loadTexture() - gfx/game/titleBack.png
[DEBUG (130006)] unpack() : Unpacking gfx/game/titleBack.png (14437)
[DEBUG (130007)] unpack() - RWops : 0xa8bb210
[DEBUG (130007)] unpack() : Loaded gfx/game/titleBack.png (31512)
[DEBUG (130175)] Graphics::loadTexture() - gfx/game/episode2.png
[DEBUG (130176)] unpack() : Unpacking gfx/game/episode2.png (31512)
[DEBUG (130176)] unpack() - RWops : 0xaa10308
[DEBUG (130176)] unpack() : Loaded gfx/game/episode2.png (2680)
Aparece uma janela só que toda preta e consigo ouvir as músicas. Será que porque ele é em 3D?

Obrigada.
Diga se a dica funcionou ou conte-nos como conseguiu resolver a sua dúvida!
Assim, você estará ajudando outras pessoas que também precisam da mesma ajuda!

Offline Felix

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    • Alexsandro Felix
Re: Blob And Conquer tela preta
« Resposta #1 Online: 31 de Janeiro de 2009, 21:38 »
Não conheço o jogo, mas já que você perguntou se esse problema é porque o jogo é 3D eu pergunto: Sua placa de vídeo é 3D? Ela atende as especificações do jogo? Em caso de respostas positivas, verificou se a aceleração 3D está ativada?

Offline michellearaujo

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  • Mensagens: 16
  • Linux User #484347
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Re: Blob And Conquer tela preta
« Resposta #2 Online: 03 de Fevereiro de 2009, 17:10 »
Sua placa de vídeo é 3D?
Sim, é.
Ela atende as especificações do jogo?
Acho que sim. Vi no site dele os requerimentos (em inglês):

Screen Resolution : Minimum 800 x 600 (up to 1280 x 1024 supported) [OK]
Processor         : Unknown
Color Depth       : 24 bit [estou na dúvida, alguem sabe como ver no Ubuntu?]
Harddrive         : 40 MB [OK]
Graphics          : Hardware Accelerated 3D [OK]
Texture Memory    : Unknown (Tested on ATI Mobility Radeon 9700 - 128MB)
Controls          : Keyboard and Mouse / Joystick*

A última pergunta está respondida.
Bom, pra não ficarem perguntando, o modelo da minha placa é  VGA compatible controller: S3 Inc. VT8375 [ProSavage8 KM266/KL266]
Diga se a dica funcionou ou conte-nos como conseguiu resolver a sua dúvida!
Assim, você estará ajudando outras pessoas que também precisam da mesma ajuda!