Autor Tópico: Enimy Territory sem som no Maverick Meerkat[Resolvido]  (Lida 3513 vezes)

Offline erkrijo

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Enimy Territory sem som no Maverick Meerkat[Resolvido]
« Online: 15 de Outubro de 2010, 21:27 »
Meu Enimy Territory parou de falar, quero dizer, não tem mais som depois que atualizei o 10.04 para o 10.10... Alguém mais com esse problema? alguma sugestão para fazê-lo funcionar novamente??
« Última modificação: 11 de Dezembro de 2010, 09:21 por erkrijo »

Offline peterlldj

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Re: Enimy Territory sem som no Maverick Meerkat
« Resposta #1 Online: 21 de Outubro de 2010, 08:53 »
Execute o ET pelo terminal, depois feche o jogo, copie as mensagens que aparecem do terminal e poste aqui.

Offline erkrijo

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Re: Enimy Territory sem som no Maverick Meerkat
« Resposta #2 Online: 23 de Outubro de 2010, 12:42 »
Execute o ET pelo terminal, depois feche o jogo, copie as mensagens que aparecem do terminal e poste aqui.
Código: [Selecionar]
erick@Gaia:~$ et
Start Game: Enemy Territory
ET 2.60b linux-i386 May  8 2006
----- FS_Startup -----
Current search path:
/home/erick/.etwolf/etmain/nf_pack_20100306.pk3 (13 files)
/home/erick/.etwolf/etmain/warbell.pk3 (242 files)
/home/erick/.etwolf/etmain/v2_factory.pk3 (151 files)
/home/erick/.etwolf/etmain/tc_base.pk3 (63 files)
/home/erick/.etwolf/etmain/supplydepot2.pk3 (46 files)
/home/erick/.etwolf/etmain/snatch3_(fixed).pk3 (35 files)
/home/erick/.etwolf/etmain/mlb_daybreak.pk3 (158 files)
/home/erick/.etwolf/etmain/cathedral_final.pk3 (82 files)
/home/erick/.etwolf/etmain/110_factory_200.pk3 (283 files)
/home/erick/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/Stonehenge_KOTH.pk3 (49 files)
/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/omnibot_et.pk3 (4 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)
/usr/local/games/enemy-territory/etmain

----------------------
4889 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/Jormehara/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension:  Ignored on non-fullscreen/Voodoo
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5200LE/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
...ignoring GL_EXT_texture_filter_anisotropic
Initializing GLX extensions
...using GLX_SGI_swap_control
...using GLX_SGI_video_sync
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5200LE/AGP/SSE/3DNOW!
GL_VERSION: 2.1.2 NVIDIA 173.14.28
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GLX_EXTENSIONS: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_texture_from_pixmap GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_get_proc_address
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 4, 800 x 600 windowed hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: No such file or directory
Could not open /dev/dsp
------------------------------------
Sound memory manager started
Sys_LoadDll(/home/erick/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/erick/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/erick/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at  0x5c35f40  
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: Gaia
Alias: localhost6.localdomain6
Alias: localhost6
IP: 187.2.97.244
IP: 127.0.0.1
IP: 127.0.1.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: Attempting to resolve master8.evenbalance.com
^5PunkBuster Client: Resolved to [66.180.170.20] (17)
^5PunkBuster Client: PunkBuster Client (v2.236 | A0) Enabled
^3PunkBuster Server: pb_sv_SsNext = 308746 (0 to 999999)
^3PunkBuster Server: pb_sv_LogNext = 32 (1 to 999999)
^3PunkBuster Server: PB Log File /home/erick/.etwolf/pb/svlogs/00000032.log Opened for ET (l)
^3PunkBuster Server: 0 Power Players loaded from /home/erick/.etwolf/pb/pbpower.dat
^3PunkBuster Server: 0 PB Rcon Filters loaded from /home/erick/.etwolf/pb/pbrcon.dat
^3PunkBuster Server: 0 Map lines loaded from /home/erick/.etwolf/pb/pbsvmaps.cfg
^3PunkBuster Server: Attempting to resolve master8.evenbalance.com
^3PunkBuster Server: Resolved to [66.180.170.20]
^3PunkBuster Server: PunkBuster Server for ET (v1.774 | A1382 C2.236) Enabled
^5PunkBuster Client: Game Version [ET 2.60b linux-i386 May  8 2006]
^5PunkBuster Client: Not Connected to a Server
^3PunkBuster Server: Game Version [ET 2.60b linux-i386 May  8 2006]
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console

Valeu peterlldj!!!

Sabe que eu não achei o /home/erick/.etwolf/etmain/ui.mp.i386.so.

E Agora???
« Última modificação: 23 de Outubro de 2010, 13:36 por erkrijo »

Offline erkrijo

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Re: Enimy Territory sem som no Maverick Meerkat
« Resposta #3 Online: 25 de Outubro de 2010, 08:09 »
Continuo a procura do som, mas ontem instalei o OpenSonic pro meu filho, e advinhem... Esta sem som.

Continuo estudando. Vou conzertar issoa, ou uma atualizacao do ubuntu vai.

Offline erkrijo

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Re: Enimy Territory sem som no Maverick Meerkat[Resolvido]
« Resposta #4 Online: 11 de Dezembro de 2010, 09:26 »
A solução foi encontrada neste link:
http://www.portugal-a-programar.org/forum/index.php?topic=45471.0

O Hugu fez o seguinte:
Citar
wget -q -O - http://nullkey.ath.cx/~stuff/et-sdl-sound/et-sdl-sound.gz | gzip -d > et-sdl-sound && chmod a+x et-sdl-sound

Pra rodar o jogo:
Citar
./et-sdl-sound

Eu substituí o comando no ícone do menu e funciona perfeitamente!!!

Espero ajudar!